Packet Extras
Get an Entity’s packet ID
This is different from a UUID, an entity ID is used to identify the entity in packets.
As such, they return different values.
entity id of %entity%%entity%'s entity idManipulate a player’s skin value
skin value of %player%%player%'s skin valueManipulate a player’s skin signature
skin signature of %player%%player%'s skin signatureClear player’s skin signature and value
delete skin properties of %player%delete %player%'s skin propertiesGet text bytes
Returns a list of bytes.
It is also possible to specify the required encoding. Default is UTF-8
bytes of %string% [with charset %string%]%string%'s bytes [with charset %string%]Create Bundle packet
This is a packet that allows you to create a sequence of packets and send them to the client at once, which provides greater speed and stability.
If you are sending many packets at once, put them in a Bundle.
bundle packet (from|of|with) %packets%