Packet Extras

Get an Entity’s packet ID

This is different from a UUID, an entity ID is used to identify the entity in packets.
As such, they return different values.

entity id of %entity%
%entity%'s entity id

Manipulate a player’s skin value

skin value of %player%
%player%'s skin value

Manipulate a player’s skin signature

skin signature of %player%
%player%'s skin signature

Clear player’s skin signature and value

delete skin properties of %player%
delete %player%'s skin properties

Get text bytes

Returns a list of bytes.
It is also possible to specify the required encoding. Default is UTF-8

bytes of %string% [with charset %string%]
%string%'s bytes [with charset %string%]

Create Bundle packet

This is a packet that allows you to create a sequence of packets and send them to the client at once, which provides greater speed and stability.
If you are sending many packets at once, put them in a Bundle.

bundle packet (from|of|with) %packets%