SIGNALS
Signals allow you to transfer information across servers.
Signals are better known as Plugin Messages.
Create a signal
A signal is formatted as key : values, which allows you to transfer any data that can be serialized.
signal [(with key|keyed)|(with name|named)] %string% (and|with) [data] %objects%Get a signal’s key.
(key|signal name) of %signal%%signal%'s (signal name|key)Get a signal’s data
Returns a list of objects
data of %signal%%signal%'s dataSend a signal
Allows you to send a signal to any connected server
Note: Only servers that are online will be able to receive the signal.
send signal %signals% to %servers%Listen for a signal event
It also allows you to track signals by key.
signal [(with key|keyed) %string%]The event has built-in data, using the event-signal you can receive the incoming signal.